Hi~ o(* ̄▽ ̄*)ブ我又來了?。。。。。。。。?!
這一次又三個四子棋游戲:
1、PvP版(雙人對戰,要兩個人玩)
#include <iostream> #include <cstdio> #include <cstdlib> #include <cstring> #include <ctime> #include <iomanip> #include <termio.h> using namespace std; const int BLACK = 1; const int WHITE = -1; const int INF = 100000000; int num[10][10]; // 值為0表示沒有值,非0表示有數據 int rd = 0; // 回合數 int pos = 1; // 所在列 int color = BLACK; int getch() // 不回顯函數 { struct termios nts, ots; // 得到當前終端(0表示標準輸入)的設置 if (tcgetattr(0, &ots) < 0) return EOF; // 設置終端為Raw原始模式,該模式下所有的輸入數據以字節為單位被處理 nts = ots; cfmakeraw(&nts); // 設置上更改之后的設置 if (tcsetattr(0, TCSANOW, &nts) < 0) return EOF; // 設置還原成老的模式 int cr; cr = getchar(); if (tcsetattr(0, TCSANOW, &ots) < 0) return EOF; return cr; } void moveDown() // 向下移動 { rd++; for (int i = 6; i >= 1; i--) { if (num[i][pos] == 0) { num[i][pos] = color; color *= -1; return; } } } void moveRight() // 向右移動 { if (pos < 7) pos++; } void moveLeft() // 向左移動 { if (pos > 1) pos--; } int findWinner() // 判斷游戲是否結束 { for (int i = 1; i <= 6; i++) { for (int j = 1; j <= 7; j++) { if (num[i][j] == 0) continue; // 豎 if (i + 3 <= 6 && num[i][j] == num[i+1][j] && num[i][j] == num[i+2][j] && num[i][j] == num[i+3][j]) return num[i][j]; // 橫 if (j + 3 <= 7 && num[i][j] == num[i][j+1] && num[i][j] == num[i][j+2] && num[i][j] == num[i][j+3]) return num[i][j]; // 斜 if (i + 3 <= 6 && j + 3 <= 7 && num[i][j] == num[i+1][j+1] && num[i][j] == num[i+2][j+2] && num[i][j] == num[i+3][j+3]) return num[i][j]; // 斜 if (i + 3 <= 6 && j - 3 >= 1 && num[i][j] == num[i+1][j-1] && num[i][j] == num[i+2][j-2] && num[i][j] == num[i+3][j-3]) return num[i][j]; } } return 0; } void drawBoard() // 打印當前表格 { cout << " "; for (int i = 1; i <= 7; i++) { if (i == pos) { if (color == BLACK) cout << " ● "; else cout << " ○ "; } else cout << " "; } cout << "\n"; // 輸出上邊框 cout << " ╔"; for (int i = 1; i <= 6; i++) cout << "═══╤"; cout << "═══╗\n"; // 輸出中間部分 for (int i = 1; i <= 6; i++) // 行 { cout << " ║"; for (int j = 1; j <= 7; j++) // 列 { if (num[i][j] == BLACK) { cout << " ● "; } else if (num[i][j] == WHITE) { cout << " ○ "; } else cout << " "; if (j != 7) cout << "│"; else cout << "║"; } cout << " \n"; // 輸出下邊框 if (i != 6) { cout << " ╟"; for (int i = 1; i <= 6; i++) cout << "───┼"; cout << "───╢\n"; } else { cout << " ╚"; for (int i = 1; i <= 6; i++) cout << "═══╧"; cout << "═══╝\n"; } } } bool tie() { for (int j = 1; j <= 7; j++) { if (num[1][j] == 0) return false; } return true; } void game() // 開始游戲 { cout << "\033c" << flush; cout << "**********************************" << endl; cout << "—————————— Ready Go~ ————————————" << endl; cout << "**********************************" << endl; getch(); cout << "\033c" << flush; drawBoard(); // 打印棋盤 char ch = 0; while (true) // 當游戲沒結束時 { cout << "Key:" << ch << " Round:" << rd << endl; cout << "Tips:" << endl; cout << "s —— 下棋" << endl; cout << "a —— 左移" << endl; cout << "d —— 右移" << endl; cout << "Esc —— 退出游戲" << endl; cout << "n —— 開始新游戲" << endl; cout << "選擇以上指令!" << endl; ch = getch(); // 輸入操作指令 if (ch == 's') moveDown(); //下鍵 else if (ch == 'a') moveLeft(); //左鍵 else if (ch == 'd') moveRight(); //右鍵 else if (ch == 27) exit(0); else if (ch == 'n') // 開始新游戲 { rd = 0; // 清空操作次數 memset(num, 0, sizeof(num)); // 清空表格數據 return; } else { cout << endl << "———————輸入有誤,請重新輸入指令!———————" << endl << endl; continue; } cout << "\033c" << flush; drawBoard(); // 打印棋盤 int winner = findWinner(); if (winner != 0) { if (winner == BLACK) { cout << " ● "; } else if (winner == WHITE) { cout << " ○ "; } cout << "獲勝" << endl; break; } if (tie()) // 判斷平局 { cout << "平局" << endl; break; } } cout << "再來一局~" << endl; getch(); } void intro() // 游戲規則展示 { cout << "\033c" << flush; cout << "***********************************************************" << endl; cout << "歡迎來到 四子棋 游戲~" << endl; cout << "在這個游戲里會有一個 6*7 的表格" << endl; cout << "可以選擇 a←、s↓、d→,選擇某一列" << endl; cout << "當 上下或斜線上四子連成一條直線 游戲結束!" << endl; cout << "點擊【ENTER】開始游戲" << endl; cout << "點擊【ESC】退出游戲" << endl; cout << "***********************************************************" << endl; } void init() { srand(time(0)); memset(num, 999999, sizeof(num)); for (int i = 1; i <= 6; i++) for (int j = 1; j <= 7; j++) num[i][j] = 0; rd = 0; // 回合數 pos = 1; // 所在列 color = BLACK; // 黑先 } int main() { while (true) { init(); // 初始化 intro(); // 游戲規則展示 char ch; ch = getch(); // 不回顯函數,當用戶按下某個字符時,函數自動讀取,無需按回車 if (ch == 13) // CR回車的ascii是13 { game(); // 開始游戲 } else if (ch == 27) // ESC的ascii是27 { cout << "退出游戲!" << endl; break; } else cout << "輸入有誤,請再次輸入!" << endl; } return 0; }
2、PvC(單人游戲)
#include <iostream> #include <cstdio> #include <cstdlib> #include <cstring> #include <ctime> #include <iomanip> #include <termio.h> using namespace std; const int BLACK = 1; const int WHITE = -1; const int INF = 100000000; int num[10][10]; // 值為0表示沒有值,非0表示有數據 int rd = 0; // 回合數 int pos = 1; // 所在列 int color = BLACK; int getch() // 不回顯函數 { struct termios nts, ots; // 得到當前終端(0表示標準輸入)的設置 if (tcgetattr(0, &ots) < 0) return EOF; // 設置終端為Raw原始模式,該模式下所有的輸入數據以字節為單位被處理 nts = ots; cfmakeraw(&nts); // 設置上更改之后的設置 if (tcsetattr(0, TCSANOW, &nts) < 0) return EOF; // 設置還原成老的模式 int cr; cr = getchar(); if (tcsetattr(0, TCSANOW, &ots) < 0) return EOF; return cr; } void moveDown() // 向下移動 { rd++; for (int i = 6; i >= 1; i--) { if (num[i][pos] == 0) { num[i][pos] = color; color *= -1; return; } } } void moveRight() // 向右移動 { if (pos < 7) pos++; } void moveLeft() // 向左移動 { if (pos > 1) pos--; } int findWinner() // 判斷游戲是否結束 { for (int i = 1; i <= 6; i++) { for (int j = 1; j <= 7; j++) { if (num[i][j] == 0) continue; // 豎 if (i + 3 <= 6 && num[i][j] == num[i+1][j] && num[i][j] == num[i+2][j] && num[i][j] == num[i+3][j]) return num[i][j]; // 橫 if (j + 3 <= 7 && num[i][j] == num[i][j+1] && num[i][j] == num[i][j+2] && num[i][j] == num[i][j+3]) return num[i][j]; // 斜 if (i + 3 <= 6 && j + 3 <= 7 && num[i][j] == num[i+1][j+1] && num[i][j] == num[i+2][j+2] && num[i][j] == num[i+3][j+3]) return num[i][j]; // 斜 if (i + 3 <= 6 && j - 3 >= 1 && num[i][j] == num[i+1][j-1] && num[i][j] == num[i+2][j-2] && num[i][j] == num[i+3][j-3]) return num[i][j]; } } return 0; } void drawBoard() // 打印當前表格 { cout << " "; for (int i = 1; i <= 7; i++) { if (i == pos) { if (color == BLACK) cout << " ● "; else cout << " ○ "; } else cout << " "; } cout << "\n"; // 輸出上邊框 cout << " ╔"; for (int i = 1; i <= 6; i++) cout << "═══╤"; cout << "═══╗\n"; // 輸出中間部分 for (int i = 1; i <= 6; i++) // 行 { cout << " ║"; for (int j = 1; j <= 7; j++) // 列 { if (num[i][j] == BLACK) { cout << " ● "; } else if (num[i][j] == WHITE) { cout << " ○ "; } else cout << " "; if (j != 7) cout << "│"; else cout << "║"; } cout << " \n"; // 輸出下邊框 if (i != 6) { cout << " ╟"; for (int i = 1; i <= 6; i++) cout << "───┼"; cout << "───╢\n"; } else { cout << " ╚"; for (int i = 1; i <= 6; i++) cout << "═══╧"; cout << "═══╝\n"; } } } bool tie() { for (int j = 1; j <= 7; j++) { if (num[1][j] == 0) return false; } return true; } void game() // 開始游戲 { cout << "\033c" << flush; cout << "**********************************" << endl; cout << "—————————— Ready Go~ ————————————" << endl; cout << "**********************************" << endl; getch(); cout << "\033c" << flush; drawBoard(); // 打印棋盤 char ch = 0; while (true) // 當游戲沒結束時 { cout << "Key:" << ch << " Round:" << rd << endl; cout << "Tips:" << endl; cout << "s —— 下棋" << endl; cout << "a —— 左移" << endl; cout << "d —— 右移" << endl; cout << "Esc —— 退出游戲" << endl; cout << "n —— 開始新游戲" << endl; cout << "選擇以上指令!" << endl; ch = getch(); // 輸入操作指令 if (ch == 's') moveDown(); //下鍵 else if (ch == 'a') moveLeft(); //左鍵 else if (ch == 'd') moveRight(); //右鍵 else if (ch == 27) exit(0); else if (ch == 'n') // 開始新游戲 { rd = 0; // 清空操作次數 memset(num, 0, sizeof(num)); // 清空表格數據 return; } else { cout << endl << "———————輸入有誤,請重新輸入指令!———————" << endl << endl; continue; } cout << "\033c" << flush; drawBoard(); // 打印棋盤 int winner = findWinner(); if (winner != 0) { if (winner == BLACK) { cout << " ● "; } else if (winner == WHITE) { cout << " ○ "; } cout << "獲勝" << endl; break; } if (tie()) // 判斷平局 { cout << "平局" << endl; break; } } cout << "再來一局~" << endl; getch(); } void intro() // 游戲規則展示 { cout << "\033c" << flush; cout << "***********************************************************" << endl; cout << "歡迎來到 四子棋 游戲~" << endl; cout << "在這個游戲里會有一個 6*7 的表格" << endl; cout << "可以選擇 a←、s↓、d→,選擇某一列" << endl; cout << "當 上下或斜線上四子連成一條直線 游戲結束!" << endl; cout << "點擊【ENTER】開始游戲" << endl; cout << "點擊【ESC】退出游戲" << endl; cout << "***********************************************************" << endl; } void init() { srand(time(0)); memset(num, 999999, sizeof(num)); for (int i = 1; i <= 6; i++) for (int j = 1; j <= 7; j++) num[i][j] = 0; rd = 0; // 回合數 pos = 1; // 所在列 color = BLACK; // 黑先 } int main() { while (true) { init(); // 初始化 intro(); // 游戲規則展示 char ch; ch = getch(); // 不回顯函數,當用戶按下某個字符時,函數自動讀取,無需按回車 if (ch == 13) // CR回車的ascii是13 { game(); // 開始游戲 } else if (ch == 27) // ESC的ascii是27 { cout << "退出游戲!" << endl; break; } else cout << "輸入有誤,請再次輸入!" << endl; } return 0; }
3、CvC(當個觀眾……)
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <iomanip>
#include <vector>
#include <termio.h>
using namespace std;
const int BLACK = 1;
const int WHITE = -1;
const int INF = 100000000;
int num[10][10]; // 值為0表示沒有值,非0表示有數據,越界為正無窮
int rd = 0; // 回合數
int pos = 1; // 所在列
int color = BLACK; // 黑先
int maxD = 4; // 最大深度
int getch() // 不回顯函數
{
struct termios nts, ots;
// 得到當前終端(0表示標準輸入)的設置
if (tcgetattr(0, &ots) < 0) return EOF;
// 設置終端為Raw原始模式,該模式下所有的輸入數據以字節為單位被處理
nts = ots;
cfmakeraw(&nts);
// 設置上更改之后的設置
if (tcsetattr(0, TCSANOW, &nts) < 0) return EOF;
// 設置還原成老的模式
int cr;
cr = getchar();
if (tcsetattr(0, TCSANOW, &ots) < 0) return EOF;
return cr;
}
void clear()
{
getch();
cout << "\033c" << flush;
}
void moveDown() // 向下移動
{
rd++;
for (int i = 6; i >= 1; i--)
{
if (num[i][pos] == 0)
{
if (color == BLACK) cout << " ● ";
else cout << " ○ ";
cout << "下在了 " << i << " 行 " << pos << " 列" << endl;
num[i][pos] = color;
color *= -1;
return;
}
}
}
void moveRight() // 向右移動
{
if (pos < 7) pos++;
}
void moveLeft() // 向左移動
{
if (pos > 1) pos--;
}
void place(int p, int player) // 放置棋子
{
for (int i = 6; i >= 1; i--)
{
if (num[i][p] == 0)
{
num[i][p] = player;
return;
}
}
}
void remove(int p) // 移走棋子
{
for (int i = 1; i <= 6; i++)
{
if (num[i][p] != 0)
{
num[i][p] = 0;
return;
}
}
}
int findWinner() // 判斷游戲是否結束
{
for (int i = 1; i <= 6; i++)
{
for (int j = 1; j <= 7; j++)
{
if (num[i][j] == 0) continue;
// 豎
if (i + 3 <= 6 && num[i][j] == num[i+1][j] && num[i][j] == num[i+2][j] && num[i][j] == num[i+3][j])
return num[i][j];
// 橫
if (j + 3 <= 7 && num[i][j] == num[i][j+1] && num[i][j] == num[i][j+2] && num[i][j] == num[i][j+3])
return num[i][j];
// 斜
if (i + 3 <= 6 && j + 3 <= 7 && num[i][j] == num[i+1][j+1] && num[i][j] == num[i+2][j+2] && num[i][j] == num[i+3][j+3])
return num[i][j];
// 斜
if (i + 3 <= 6 && j - 3 >= 1 && num[i][j] == num[i+1][j-1] && num[i][j] == num[i+2][j-2] && num[i][j] == num[i+3][j-3])
return num[i][j];
}
}
return 0;
}
bool tie() // 判斷平局
{
for (int j = 1; j <= 7; j++)
{
if (num[1][j] == 0) return false;
}
return true;
}
void drawBoard() // 打印當前表格
{
cout << " ";
for (int i = 1; i <= 7; i++)
{
if (i == pos)
{
if (color == BLACK) cout << " ● ";
else cout << " ○ ";
}
else cout << " ";
}
cout << "\n";
// 輸出上邊框
cout << " ╔";
for (int i = 1; i <= 6; i++) cout << "═══╤";
cout << "═══╗\n";
// 輸出中間部分
for (int i = 1; i <= 6; i++) // 行
{
cout << " ║";
for (int j = 1; j <= 7; j++) // 列
{
if (num[i][j] == BLACK)
{
cout << " ● ";
}
else if (num[i][j] == WHITE)
{
cout << " ○ ";
}
else cout << " ";
if (j != 7)
cout << "│";
else
cout << "║";
}
cout << " \n";
// 輸出下邊框
if (i != 6)
{
cout << " ╟";
for (int i = 1; i <= 6; i++) cout << "───┼";
cout << "───╢\n";
}
else
{
cout << " ╚";
for (int i = 1; i <= 6; i++) cout << "═══╧";
cout << "═══╝\n";
}
}
}
// 有 兩個自由端的3子 +500分
// 有 一個自由端的3子 +100分
// 有 兩個自由端的2子 +100分
// 有 一個自由端的2子 +10分
namespace pipi
{
int eval(int player) // 評估player角色當前的得分
{
int value = 0;
// 橫向檢測
for (int i = 1; i <= 6; i++)
{
for (int j = 1; j <= 7; j++)
{
int cnt = 0, free = 0;
if (num[i][j] == player)
{
while (num[i][j + cnt] == player)
{
cnt++;
}
if (num[i][j-1] == 0) free++; // 左端
if (num[i][j+cnt] == 0) free++; // 右端
if (cnt == 3 && free == 2) value += 500;
if (cnt == 3 && free == 1) value += 100;
if (cnt == 2 && free == 2) value += 100;
if (cnt == 2 && free == 1) value += 10;
j += cnt;
}
}
}
// cout << value << endl;
// 縱向檢測
for (int j = 1; j <= 7; j++)
{
for (int i = 1; i <= 6; i++)
{
int cnt = 0, free = 0;
if (num[i][j] == player)
{
while (num[i+cnt][j] == player)
{
cnt++;
}
if (num[i-1][j] == 0) free++; // 上端
if (num[i+cnt][j] == 0) free++; // 下端
if (cnt == 3 && free == 2) value += 500;
if (cnt == 3 && free == 1) value += 100;
if (cnt == 2 && free == 2) value += 100;
if (cnt == 2 && free == 1) value += 10;
i += cnt;
}
}
}
// cout << value << endl;
// 左上右下斜線檢測
for (int i = 1; i <= 6; i++)
{
for (int j = 1; j <= 7; j++)
{
int cnt = 0, free = 0;
if (num[i-1][j-1] == player) continue; // 只判斷第一個點
if (num[i][j] == player)
{
while (num[i+cnt][j+cnt] == player)
{
cnt++;
}
if (num[i-1][j-1] == 0) free++; // 左上端
if (num[i+cnt][j+cnt] == 0) free++; // 右下端
if (cnt == 3 && free == 2) value += 500;
if (cnt == 3 && free == 1) value += 100;
if (cnt == 2 && free == 2) value += 100;
if (cnt == 2 && free == 1) value += 10;
}
}
}
// cout << value << endl;
// 右上左下斜線檢測
for (int i = 1; i <= 6; i++)
{
for (int j = 1; j <= 7; j++)
{
int cnt = 0, free = 0;
if (num[i-1][j+1] == player) continue; // 只判斷第一個點
if (num[i][j] == player)
{
while (num[i+cnt][j-cnt] == player)
{
cnt++;
}
if (num[i-1][j+1] == 0) free++; // 右上端
if (num[i+cnt][j-cnt] == 0) free++; // 左下端
if (cnt == 3 && free == 2) value += 500;
if (cnt == 3 && free == 1) value += 100;
if (cnt == 2 && free == 2) value += 100;
if (cnt == 2 && free == 1) value += 10;
}
}
}
// cout << value << endl;
return value;
}
int a[55];
vector<int> bestMove;
int miniMax(int step, int player)
{
if (findWinner() == player) // 獲勝,評分最大
return INF;
if (findWinner() == -1*player) // 失敗,評分最小
return -INF;
if (step > maxD)
{
int ans = eval(player) - eval(-1*player);
return ans;
}
int value[10] = {};
if (step % 2 == 1) // max最大,角色player
{
int maxV = -1e9;
for (int i = 1; i <= 7; i++)
{
if (num[1][i] == 0) // 能下i列
{
a[step] = i;
place(i, player);
int v = miniMax(step + 1, player);
if (step == 1) value[i] = v;
if (v > maxV)
{
maxV = v;
}
remove(i);
}
}
if (step == 1)
{
bestMove.clear();
for (int i = 1; i <= 7; i++)
{
if (value[i] == maxV)
{
bestMove.push_back(i);
}
}
}
return maxV;
}
else // min最小,角色-1*player
{
int minV = 1e9;
for (int i = 1; i <= 7; i++)
{
if (num[1][i] == 0) // 能下i列
{
a[step] = i;
place(i, -1*player);
int v = miniMax(step + 1, player);
minV = min(minV, v);
remove(i);
}
}
return minV;
}
}
int strategy(int player)
{
miniMax(1, player);
int cc = rand() % bestMove.size();
return bestMove[cc];
}
}
namespace pipi2
{
int eval(int player) // 評估player角色當前的得分
{
int value = 0;
// 橫向檢測
for (int i = 1; i <= 6; i++)
{
for (int j = 1; j <= 7; j++)
{
int cnt = 0, free = 0;
if (num[i][j] == player)
{
while (num[i][j + cnt] == player)
{
cnt++;
}
if (num[i][j-1] == 0) free++; // 左端
if (num[i][j+cnt] == 0) free++; // 右端
if (cnt == 3 && free == 2) value += 500;
if (cnt == 3 && free == 1) value += 100;
if (cnt == 2 && free == 2) value += 100;
if (cnt == 2 && free == 1) value += 10;
j += cnt;
}
}
}
// cout << value << endl;
// 縱向檢測
for (int j = 1; j <= 7; j++)
{
for (int i = 1; i <= 6; i++)
{
int cnt = 0, free = 0;
if (num[i][j] == player)
{
while (num[i+cnt][j] == player)
{
cnt++;
}
if (num[i-1][j] == 0) free++; // 上端
if (num[i+cnt][j] == 0) free++; // 下端
if (cnt == 3 && free == 2) value += 500;
if (cnt == 3 && free == 1) value += 100;
if (cnt == 2 && free == 2) value += 100;
if (cnt == 2 && free == 1) value += 10;
i += cnt;
}
}
}
// cout << value << endl;
// 左上右下斜線檢測
for (int i = 1; i <= 6; i++)
{
for (int j = 1; j <= 7; j++)
{
int cnt = 0, free = 0;
if (num[i-1][j-1] == player) continue; // 只判斷第一個點
if (num[i][j] == player)
{
while (num[i+cnt][j+cnt] == player)
{
cnt++;
}
if (num[i-1][j-1] == 0) free++; // 左上端
if (num[i+cnt][j+cnt] == 0) free++; // 右下端
if (cnt == 3 && free == 2) value += 500;
if (cnt == 3 && free == 1) value += 100;
if (cnt == 2 && free == 2) value += 100;
if (cnt == 2 && free == 1) value += 10;
}
}
}
// cout << value << endl;
// 右上左下斜線檢測
for (int i = 1; i <= 6; i++)
{
for (int j = 1; j <= 7; j++)
{
int cnt = 0, free = 0;
if (num[i-1][j+1] == player) continue; // 只判斷第一個點
if (num[i][j] == player)
{
while (num[i+cnt][j-cnt] == player)
{
cnt++;
}
if (num[i-1][j+1] == 0) free++; // 右上端
if (num[i+cnt][j-cnt] == 0) free++; // 左下端
if (cnt == 3 && free == 2) value += 500;
if (cnt == 3 && free == 1) value += 100;
if (cnt == 2 && free == 2) value += 100;
if (cnt == 2 && free == 1) value += 10;
}
}
}
// cout << value << endl;
return value;
}
int a[55];
vector<int> bestMove;
int miniMax(int step, int player)
{
if (findWinner() == player) // 獲勝,評分最大
return INF;
if (findWinner() == -1*player) // 失敗,評分最小
return -INF;
if (step > maxD)
{
int ans = eval(player) - eval(-1*player);
return ans;
}
int value[10] = {};
if (step % 2 == 1) // max最大,角色player
{
int maxV = -1e9;
for (int i = 1; i <= 7; i++)
{
if (num[1][i] == 0) // 能下i列
{
a[step] = i;
place(i, player);
int v = miniMax(step + 1, player);
if (step == 1) value[i] = v;
if (v > maxV)
{
maxV = v;
}
remove(i);
}
}
if (step == 1)
{
bestMove.clear();
for (int i = 1; i <= 7; i++)
{
if (value[i] == maxV)
{
bestMove.push_back(i);
}
}
}
return maxV;
}
else // min最小,角色-1*player
{
int minV = 1e9;
for (int i = 1; i <= 7; i++)
{
if (num[1][i] == 0) // 能下i列
{
a[step] = i;
place(i, -1*player);
int v = miniMax(step + 1, player);
minV = min(minV, v);
remove(i);
}
}
return minV;
}
}
int strategy(int player)
{
miniMax(1, player);
int cc = rand() % bestMove.size();
return bestMove[cc];
}
}
void game() // 開始游戲
{
clear();
cout << "**********************************" << endl;
cout << "—————————— Ready Go~ ————————————" << endl;
cout << "**********************************" << endl;
getch();
char ch = 0;
while (true) // 當游戲沒結束時
{
pos = pipi::strategy(BLACK);
moveDown();
clear();
drawBoard(); // 打印棋盤
int winner = findWinner();
if (winner != 0)
{
if (winner == BLACK)
{
cout << " ● ";
}
else if (winner == WHITE)
{
cout << " ○ ";
}
cout << "獲勝" << endl;
break;
}
if (tie()) // 判斷平局
{
cout << "平局" << endl;
break;
}
// 電腦
pos = pipi2::strategy(WHITE);
moveDown();
clear();
drawBoard(); // 打印棋盤
winner = findWinner();
if (winner != 0)
{
if (winner == BLACK)
{
cout << " ● ";
}
else if (winner == WHITE)
{
cout << " ○ ";
}
cout << "獲勝" << endl;
break;
}
if (tie()) // 判斷平局
{
cout << "平局" << endl;
break;
}
}
exit(0);
}
void intro() // 游戲規則展示
{
cout << "\033c" << flush;
cout << "***********************************************************" << endl;
cout << "歡迎來到 四子棋 游戲~" << endl;
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